ISMO Exhibition League
ISMO's exhibition hockey league is ready to take ice hockey to the next level.
The teams are made up of pilot players from across the settlement, but are all based in either Noviymir, Korolev, or Mareotis. These are the locations ISMO has prototype rink facilities, so most players have temporarily relocated to participate in the unique opportunity.
Exhibition Teams
Cosmonauts
Phantoms
Khimik
Sands
Moles
Wildcards
Rules & Regulations
Arena
Games are played in an elliptical ice rink with cycloramic walls to take advantage of the reduced gravity on Mars. Standard ISMO rinks are 70m long, 35m wide, with half-pipe walls 4.5m high.
The puck must remain in the white areas to be considered in-play. If the puck goes out-of-play, teams will face off at the closest circle.
Teams
Teams are made up of 4 players of mixed-genders for regular play. Captains lead the team and coordinate the deployment of players during the game. The exhibition teams do not have coaches or club staff, relying on common resources provided by ISMO.
While the distribution of the player types on ice vary, the general role of players include:
- Goaltender
- Defencemen
- Forwards
Games
Each game is comprised of three 15 minute periods for a total ice time of 45 minutes. Teams are given intermissions of 15 minutes between each period to debrief, recover, and strategize.
Team Configurations
Teams must have representation of gender during play. At least 1 of each gender must be on ice at any given time. In the case where a team has only 1 female player, she must be on ice the full duration (i.e. playing goal is the only viable option). If that player receives a penalty, the team can substitute another player to serve the penalty. If a remaining gender is ejected from the game for misconduct or due to injury, the team is disqualified and awarded a loss, despite score.
Winning
The team that scores the most number of points at the end of the three periods in the winner of the game. If both teams are tied at the end of regular play, an additional overtime period is added to the game.
Games are allowed to end in a tie.
Offside
The ref will call an "offside" whenever a player of the attacking team precedes the puck over the defending team's blue line.
"Offside passes" are when a player passes the puck from his defending zone to a teammate beyond the red centre line.
In Play
If the puck leaves the ice, play will be stopped and face-off will occur.
Penalties
Penalties may be called for illegal play or unsportsman-like behaviour.
Minor penalties such as charging, cross-checking, elbowing, holding, hooking, high-sticking, interference, roughing, slashing, spearing, tripping and unsportsmanlike conduct results in one minute in the box.
Major penalties such as fighting or committing a minor penalty with the intent to injure results in three minutes in the box. Major penalties can result in automatic game misconducts where player is ejected from the game.
Penalty shots are given to players that are illegally impeded from behind when in possession of the puck with no opponent between him and the goal except the goalie. The team which commits the offence is not penalized beyond the penalty shot, whether it succeeds or not.